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Detailed Compact
Choose an Item to Quick Jump

B.F. Sword

+10 Attack Damage

Gain 50/75/100 AD
Spells & atks deal +20% dmg. If target HP > 1800, +60% dmg
On 1st death, revive with 400 HP after 2s
Magic & true dmg heal for 33% of dmg dealt. Also heal lowest health ally
Atks heal for 33% of dmg dealt. When HP < 40% gain a 30% shield
+8 mana on attacks
Wearer and allies to left and right gain +30% atk speed
75% Crit Chance, Converts every 1% excess crit chance to crit damage.
Wearer is also Imperial

Recurve Bow

+10% Attack Speed

Spells & atks deal +20% dmg. If target HP > 1800, +60% dmg
+50% AS, +1 range. Atks can't miss
Gain 2 atk and ability power when you attack or take damage.
Gain 6% attack speed per hit. Stacks infinitely.
Attacks hit 1 additional target for 75% AD damage.
Every 3rd atk deals 70 magic damage to 3 extra targets.
Taunt at start. On death create a high health voidspawn.
Crits reduce targets armor by 70% for 5s. Does not stack
Wearer is also a Challenger

Chain Vest

+20 Armor

On 1st death, revive with 400 HP after 2s
Gain 2 atk and ability power when you attack or take damage.
Negates incoming crits, deals AOE dmg when hit
The wearer and allies within 2 hexes gain a shield for 8s
Gain 18 armor and MR for each attacker
Reduces AS of enemies within 2 Hexes by 25%
Burn 2.5% of an enemy's health every 2.5s and reduce healing
Shoots a beam that delays enemy spellcast.
Wearer is also a Syndicate

Needlessly Large Rod

+10 Ability Power

Magic & true dmg heal for 33% of dmg dealt. Also heal lowest health ally
Gain 6% attack speed per hit. Stacks infinitely.
The wearer and allies within 2 hexes gain a shield for 8s
Increases ability power by 75
Enemies within 2 have -50% MR and take dmg on spellcast
Gain 25 AP every 5s
Magic & True dmg spells burn 2.5% enemy HP over 10s & reduces healing
Magic & true dmg abilities crit. +30% Crit dmg, +15% chance. +20 AP
Wearer is also an Arcanist

Negatron Cloak

+20 Magic Resist

Atks heal for 33% of dmg dealt. When HP < 40% gain a 30% shield
Attacks hit 1 additional target for 75% AD damage.
Gain 18 armor and MR for each attacker
Enemies within 2 have -50% MR and take dmg on spellcast
+200 MR, If hit by magic or true damage, launch a fireball
All allies within 1 hex gain 30 AP
Banish the unit opposite you for 5s. Pierces through CC immunity
+20% atk speed, CC immunity for the first 15s
Wearer is also a Mutant

Tear of the Goddess

+15 Starting Mana

+8 mana on attacks
Every 3rd atk deals 70 magic damage to 3 extra targets.
Reduces AS of enemies within 2 Hexes by 25%
Gain 25 AP every 5s
All allies within 1 hex gain 30 AP
After each spellcast, wearer's mana is set to 20.
Allies in 1 heal 18% HP every 5s and take reduced AOE dmg
Gain +10 AD / 10% AP. Heal 10% dmg dealt. One buff 30% at random
Wearer is also Academy

Giant's Belt

+150 Health

Wearer and allies to left and right gain +30% atk speed
Taunt at start. On death create a high health voidspawn.
Burn 2.5% of an enemy's health every 2.5s and reduce healing
Magic & True dmg spells burn 2.5% enemy HP over 10s & reduces healing
Banish the unit opposite you for 5s. Pierces through CC immunity
Allies in 1 heal 18% HP every 5s and take reduced AOE dmg
+1000 Health
At the beginning of each round, gain a spell shield
Wearer is also Chemtech

Sparring Gloves

+5% Critical Strike Chance +10% Dodge Chance

75% Crit Chance, Converts every 1% excess crit chance to crit damage.
Crits reduce targets armor by 70% for 5s. Does not stack
Shoots a beam that delays enemy spellcast.
Magic & true dmg abilities crit. +30% Crit dmg, +15% chance. +20 AP
+20% atk speed, CC immunity for the first 15s
Gain +10 AD / 10% AP. Heal 10% dmg dealt. One buff 30% at random
At the beginning of each round, gain a spell shield
Can't hold other items; Gain 2 temp items/round.
Wearer is also a Assassin

Spatula

It must do something...

Wearer is also Imperial
Wearer is also a Challenger
Wearer is also a Syndicate
Wearer is also an Arcanist
Wearer is also a Mutant
Wearer is also Academy
Wearer is also Chemtech
Wearer is also a Assassin
Gain +1 team size

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