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MOBAFire Network
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Normal Items Shadow Items
Detailed Compact
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Shadow Sword

+10 Attack Damage

Gain +15 AD per kill or assist (starts at 3). -20% HP
Spells & atks deal +45% dmg. If target HP <1100, -15% dmg
On 1st death, revive with 80% HP and -50% AS after 2s.
Spells heal the nearest ally with < 60% HP for 60% of dmg dealt.
-33% HP at start. Atks heal 40%. When HP=90% +AS for 3s
+14 mana on basic attacks. Deal -20% damage
-25% AS to allies on left and right. +40% AS for each ally affected
75% crit chance, +30% crit dmg. Take 3% HP dmg when you crit.

Shadow Bow

+10% Attack Speed

Spells & atks deal +45% dmg. If target HP <1100, -15% dmg
+1 atk range. If no enemies in 2, +40% AS. Atks can't miss
Every 4s, next atk deals 40% of dmg taken
Gain 8% AS per hit. Stacks infinitely. Lose 3% HP each attack.
Atks hit +2 nearby targets for 60% dmg. No on hit effects.
Every 2nd atk deal 55 dmg to +4 targets & reduces MR. -50% AD
On death create a 500 HP construct. Explodes on death.
Crits reduce armor & MR by 50% for 2s. -50% armor & MR

Shadow Vest

+20 Armor

On 1st death, revive with 80% HP and -50% AS after 2s.
Every 4s, next atk deals 40% of dmg taken
Reduces physical damage taken by 50%
Wearer + 2 allies to left & right take 25% less dmg & -5 mana / atk
Every 2s heal 45 HP for each attacker
-50% enemy AS, range 2. +1 range per FH. -50% AS of allies in 1
Burn 25% of enemy's HP in 3 and -healing. Burns you for 4%.
Shoots a beam that greatly delays enemy and ally spellcast.

Shadow Rod

+10 Spell Power

Spells heal the nearest ally with < 60% HP for 60% of dmg dealt.
Gain 8% AS per hit. Stacks infinitely. Lose 3% HP each attack.
Wearer + 2 allies to left & right take 25% less dmg & -5 mana / atk
+125% Ability Power. -20% HP
Enemies and allies in 2 take dmg on spellcast. Gain 5AP per trigger
On spellcast gain max health and heal for 300% of max mana
-50% spell dmg. Burn 100% enemy HP over 25s & reduce healing
Spells can crit. +40% crit dmg, +20% crit%, -15% HP on spellcast

Shadow Cloak

+20 Magic Resist

-33% HP at start. Atks heal 40%. When HP=90% +AS for 3s
Atks hit +2 nearby targets for 60% dmg. No on hit effects.
Every 2s heal 45 HP for each attacker
Enemies and allies in 2 take dmg on spellcast. Gain 5AP per trigger
-15% magic damage taken. Negates critical hits
Allies to left and right gain +40 AP. You lose 20 AP
Banish opposite unit for 5s. Pierces through CC immunity
Immune to CC. -20% HP

Shadow Tear

+15 Mana

+14 mana on basic attacks. Deal -20% damage
Every 2nd atk deal 55 dmg to +4 targets & reduces MR. -50% AD
-50% enemy AS, range 2. +1 range per FH. -50% AS of allies in 1
On spellcast gain max health and heal for 300% of max mana
Allies to left and right gain +40 AP. You lose 20 AP
After spellcast mana = 15. If < 60% HP, mana = 50
Every 5s heal all other allies for 15% HP and lose 10% HP
+40 AD/AP, heal 40% dmg dealt. Lose or gain effects on kills

Shadow Belt

+150 Health

-25% AS to allies on left and right. +40% AS for each ally affected
On death create a 500 HP construct. Explodes on death.
Burn 25% of enemy's HP in 3 and -healing. Burns you for 4%.
-50% spell dmg. Burn 100% enemy HP over 25s & reduce healing
Banish opposite unit for 5s. Pierces through CC immunity
Every 5s heal all other allies for 15% HP and lose 10% HP
+1800 HP, -100 HP/s
Gain spell shield. Teleport to enemy who breaks it

Shadow Gloves

+5% Crit Chance +10% Dodge

75% crit chance, +30% crit dmg. Take 3% HP dmg when you crit.
Crits reduce armor & MR by 50% for 2s. -50% armor & MR
Shoots a beam that greatly delays enemy and ally spellcast.
Spells can crit. +40% crit dmg, +20% crit%, -15% HP on spellcast
Immune to CC. -20% HP
+40 AD/AP, heal 40% dmg dealt. Lose or gain effects on kills
Gain spell shield. Teleport to enemy who breaks it
Can't hold other items; Gain 2 temp shadow items/round.

B.F. Sword

+10 Attack Damage

Gain +10 AD per kill or assist (starts at 3)
Spells & atks deal +10% dmg. If target HP > 1750, +80% dmg
On 1st death, revive with 400 HP after 2s
Spells heal for 33% of dmg dealt. Overheal creates a shield.
Atks heal for 40% of dmg dealt. When HP < 40% gain a shield
+8 mana on basic attacks
Wearer and allies to left and right gain +25% atk speed
75% Crit Chance. Converts excess crit chance to crit damage.

Recurve Bow

+10% Attack Speed

Spells & atks deal +10% dmg. If target HP > 1750, +80% dmg
+1 atk range and +40% AS. Atks can't miss
Gain 3 atk and spell power when you take damage or crit
Gain 6% attack speed per hit. Stacks infinitely.
Attacks hit 1 additional target for 75% AD damage.
Every 3rd atk deals 70 magic damage to 3 extra targets.
Taunt at start. On death create a high health construct.
Critis reduce targets armor by 70% for 5s. Does not stack

Chain Vest

+20 Armor

On 1st death, revive with 400 HP after 2s
Gain 3 atk and spell power when you take damage or crit
Negates incoming crits, deals AOE dmg when hit
The wearer and allies within 2 hexes gain a shield for 8s
Gain 18 armor and MR for each attacker
Reduces AS of enemies within 2 Hexes by 35%
Burn 2.5% of an enemy's health within 2 and reduce healing
Shoots a beam that delays enemy spellcast.

Needlessly Large Rod

+10 Spell Power

Spells heal for 33% of dmg dealt. Overheal creates a shield.
Gain 6% attack speed per hit. Stacks infinitely.
The wearer and allies within 2 hexes gain a shield for 8s
Increases ability power by 70%
Enemies within 2 have -40% MR and take dmg on spellcast
Gain 35% Max Mana as AP on each ability cast
Spells burn 2.5% enemy HP over 10s & reduce healing
Special ability can critically strike. +40% crit damage.

Negatron Cloak

+20 Magic Resist

Atks heal for 40% of dmg dealt. When HP < 40% gain a shield
Attacks hit 1 additional target for 75% AD damage.
Gain 18 armor and MR for each attacker
Enemies within 2 have -40% MR and take dmg on spellcast
+250 Magic Resist
All allies within 1 hex gain 25 AP
Banish the unit opposite you for 5s
Debuffs and CC immunity for the first 12s

Tear of the Goddess

+15 Mana

+8 mana on basic attacks
Every 3rd atk deals 70 magic damage to 3 extra targets.
Reduces AS of enemies within 2 Hexes by 35%
Gain 35% Max Mana as AP on each ability cast
All allies within 1 hex gain 25 AP
After spellcast, wearer's mana is set to 20.
Allies in 1 heal 25% HP every 5s and take reduced AOE dmg
Each round randomly gain +40 AP/AD or heal 40% dmg dealt

Giant's Belt

+150 Health

Wearer and allies to left and right gain +25% atk speed
Taunt at start. On death create a high health construct.
Burn 2.5% of an enemy's health within 2 and reduce healing
Spells burn 2.5% enemy HP over 10s & reduce healing
Banish the unit opposite you for 5s
Allies in 1 heal 25% HP every 5s and take reduced AOE dmg
+1000 Health
Start combat with a spell shield. Stun who breaks it for 4s

Sparring Gloves

+5% Crit Chance +10% Dodge

75% Crit Chance. Converts excess crit chance to crit damage.
Critis reduce targets armor by 70% for 5s. Does not stack
Shoots a beam that delays enemy spellcast.
Special ability can critically strike. +40% crit damage.
Debuffs and CC immunity for the first 12s
Each round randomly gain +40 AP/AD or heal 40% dmg dealt
Start combat with a spell shield. Stun who breaks it for 4s
Can't hold other items; Gain 2 temp items/round.

Spatula

It must do something...

Wearer is also a Skirmisher
Wearer is also a Legionnaire
Wearer is also an Ironclad
Wearer is also a Spellweaver
Wearer is also a Redeemed
Wearer is also a Renewer
Wearer is also a Dawnbringer
Wearer is also a Assassin
Gain +1 team size

Shadow Spatula

It must do something evil...

The holder is also a Forgotten
Wearer is also a Hellion
Wearer is also a Cavalier
Wearer is also a Dragonslayer
Wearer is also a Revenant
The holder is also a Coven
Wearer is also a Nightbringer
Wearer is also a Abomination
Gain +2 team size, but double damage from losses

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